Simulation System: Island Arenas & Resources
Islands
Islands are the heart of the Army of Tactics universe. They serve as bases for adventure, strategy, and simulation gameplay. Each island presents a unique set of opportunities and challenges, beckoning players to conquer and cultivate them.

Island Arenas: Each island contains an arena that corresponds to its specific level. Simultaneously, every level possesses unique resources.
Arenas' Role: To access these distinct arenas, players must unlock islands suitable for their current level as they advance in the game.
Island Themes & Features:
Every island presents a unique theme.
Players can construct buildings on these islands to produce resources.
These resources can then be traded with NPCs in exchange for $AFC.
Unlocking Islands: Steps & Criteria
Quests as Unlocking Criteria: Players are presented with quests that dictate the conditions for unlocking subsequent islands. For instance, a quest might necessitate completing a specified amount of orders.
Additional Requirements: In addition to completing quests, players must achieve a certain trophy level and accumulate a specified amount of $AFC to unlock new islands.
Persistency After Demotion: Even if demoted, players retain access to previously unlocked islands. However, they can only actively play on the highest-level island for which they have sufficient $AFC and trophies.

Island & Arena Interrelation
Arena-Level Dependency: The player's current arena level dictates the highest island level they can access.
Resource Management on Islands: Each island boasts a variety of buildings. By producing, processing, and selling resources via these structures, players can earn $AFC tokens.
$AFC's Role: A player's accessible island level is directly influenced by their $AFC balance. The more $AFC a player possesses, the higher the island level they can venture into.
Note: If a player is demoted due to an $AFC deficit, they must re-meet all criteria to attain an upgrade.
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